I made a conscious effort in 2019 to prioritize completing more games over dabbling, and on experiencing a bevy of older, influential games I’d never before played over attempting to keep up with the persistent onslaught of new releases. During my first year of marriage and as my work became more demanding in 2019, I also made efforts to strike a better balance between my game time and personal well-being, exercise, family time (including family game time), and screen-free rest.
While I played enough 2019 releases (including a couple modernized remakes of those older renowned titles I’d never played before) to construct a true “…of 2019” list here, there were a number of titles I simply didn’t spend enough time with for consideration, and multiple others I never even touched, that may have otherwise beaten out a few of those included here.
Here are my top 10 favorite games released in 2019:
- 10. Untitled Goose Game
- I was pleasantly surprised by this game and admittedly found it’s grand ending and raucous premise wholly amusing. It helped that my family was engaged in watching and kind of playing along with me. A week or so after completing it, we encountered a stubborn goose holding up traffic as it waddled around in between the two lanes of a back road here in PA, and it was utterly hilarious. Any time I see this game, I’ll recall the way we laughed uncontrollably at the situation as a man got out of his truck and attempted to gently-but-unsuccessfully encourage this horrible goose to wander out of the middle of the road, and the way it behaved exactly as the goose in the game had in its waddling, wingspread, and honking.
- 09. Sayonara Wild Hearts
- Much like Untitled Goose Game, this was an indie title I’d heard so much about but went into with pretty tempered expectations and it actually wound up being so much more than a pleasant surprise. This game’s soundtrack, visuals, and manner of storytelling were phenomenal. While the gameplay itself was reminiscent of Rez— enjoyable but not particularly engaging for my tastes— overall the sum of its parts elevated it into new territory. The absolute best part about this game for me personally was that I started it up on my Switch as a low-stakes, visually inoffensive game to play as my family began to trickle in following a day of School and work and it so enamored my wife (who doesn’t particularly play or enjoy games) and kids that we all played it together, passing the controller around, over the next 2-3 nights.
- 08. Sekiro: Shadows Die Twice
- From Software’s Bloodborne, Dark Souls, and many other inspired-by titles in that vain (from Hollow Knight to Nioh) rank among my favorite games of all time, yet I’ve actually beaten precisely zero of them. The ebb and flow of risk and reward, along with outstanding exploration and compelling characters, settings, and lore, make these games something to behold. I played Bloodborne (probably truly my favorite modern game) all the way through and then simply could not overcome its final boss, even upon re-visiting in earnest several times over the past couple years. I just simply do not have what it takes to “get good” at these games enough to not hit an impenetrable wall at some point, which doesn’t necessarily take away from my enjoyment. In 2019, I simply wasn’t up for decidedly diving into Sekiro‘s level of challenge, knowing this was a somewhat known quantity, yet I knew I had to try. I spent about a week following its launch familiarizing myself with it and hit a wall pretty early on despite loving its world and the verticality in its environments and movement, then bounced off of it. Near the end of the year, I re-visited it and its mechanics finally “clicked.” Despite its sometimes overwhelming challenge, I’ve found the game can be forgiving when approached with thoughtful consideration, strategy, patience, and perseverance. It’s one that requires a kind of “active listening” to overcome and so I aim to continue to attempt to see it through into 2020.
- 07. Resident Evil 2
- I’d played some of the first Resident Evil back on the original Playstation as a teenager and recall enjoying the exploration but was surprised to learn a decade or so later that the series had continued on. In recent years I’d tried Resident Evil 4 and Resident Evil 7 but couldn’t quite get behind them, what with zombies and all the sort of gross rot and decay. Yet I knew I needed to play the RE2 remake following my time with its “One Shot” Demo; exploring and unlocking sections of the infamous R.P.D. station were just to good to pass up. Despite not being the biggest fan of zombies and having only begun to find an affinity for some types of horror in 2019, I thoroughly enjoyed my time with Resident Evil 2. It struck the perfect balance between exploration and tension, availability of resources coupled with the seemingly perfect placement and level of challenge of its enemies and checkpoints, with a modernized take on a classic I could digest. And I think, in part because of it being a remake of an old game, it didn’t outstay its welcome— so much so that I immediately dove into and completed Claire’s alternate story line upon completing Leon’s.
- 06. The Legend of Zelda: Link’s Awakening
- The Legend of Zelda: A Link to the Past is probably my favorite game of all-time. Due to the overwhelming level of nostalgia I have for that particular game, it was such a joy to learn that the lauded Link’s Awakening was to be released on the Switch in 2019. I’d never played the original Link’s Awakening, so another classic on this level being modernized for the handheld system gave me the perfect opportunity to jump in. When I saw the first trailer revealing its cutesy art style and highlighting its soundtrack, I was enamored but some part of me treated it as a lesser curiosity. Upon playing it I wasn’t initially drawn in, but eventually its hooks sunk in and I enjoyed it thoroughly. I could understand the arguments about some of its outdated design aspects, but nonetheless found the loop of exploring, uncovering new items and areas, and revealing secrets nearly as enjoyable as I have in its predecessor over the years. Being able to play it in handheld mode on the Switch was such a joy. I will say that it probably would have been higher on this list if not for uncharacteristic frame rate issues. Typically this kind of thing doesn’t bother me much (see Control on this very list, which I played on a base model PS4 slim!) but being that it was a. a full-priced, b. core Nintendo IP, and c. given Nintendo’s typically impenetrable seal of quality, I was pretty surprised and disappointed the game released in the state it did.
- 05. Star Wars Jedi: Fallen Order
- While Star Wars Jedi: Fallen Order was in many ways quite clearly an amalgamation of many of the most well-known AAA properties in gaming (Dark Souls, Uncharted, Tomb Raider, Metroid Prime, God of War, and so on), it was surprisingly well done and a joy to play. And furthermore, what it did in terms of story and its set pieces not only made my minute-by-minute experience with the game the most enjoyable it could be but opened my eyes regarding the Star Wars franchise as a whole. The way it handled its narrative around the force and Order 66, and exploration of what this could mean for those left behind, wrangling with survivor’s guilt, terror, and in some cases even abandoning the force in solemn regret, was the most powerful impetus for me to finally, finally after so many years, really get into Star Wars in a big way. And even better, the game and its arguably too-early release closely coinciding with the launch of Disney+ and The Mandalorian did the same for my wife (also not a big fan of Star Wars historically) and family who’ve since thoroughly enjoyed pretty regular Star Wars movie nights.
- 04. A Short Hike
- 2019 was a tough year in a lot of ways, despite also being a great year in others. By the end of the year I was completely worn down and degraded by my job and having experienced the worst in people over the course of several months on a failing project. I was growing especially cynical and depressed despite my best efforts to stay afloat. Fortunately, 2019 was also the first time I really allowed myself to fully embrace “cute” games in a way that didn’t somehow negate them as less than big AAA Action Adventure games and others with more realistic graphics and “adult” themes. A Short Hike was the perfect end cap for me in 2019, so wonderfully crafted with its beautiful art style and echoes of the best parts of A Legend of Zelda: Breath of the Wild‘s design philosophy, while also tackling some worthy and also much-needed “adult” subject matter. I so adored it’s short length, exploring its quirky little world and engaging with its eccentric characters, its delightful soundtrack, its fun minigame challenges, and its overall message and tone. In so many ways it was the perfect game at the perfect time and it helped to lift my spirits and also reflect on the ways time away from screens and games and cell phone reception can also be much needed and rewarding. I’ll surely play it again.
- 03. Outer Wilds
- For a while I was 100% convinced Outer Wilds was my favorite game ever, let alone my game of the year, game of the decade, what have you. It’s a game that is just so awe inspiring in its upheaval of traditional mechanics in video games (as I’ve come to know them, at least). The loop of exploring this little solar system in a rickety ship, exploring solely for exploring’s sake, with only knowledge to gain about a mysterious past civilization and its triumphs and failures within the confines of a 22-minute time loop, with the game’s realistically and scientifically-correct physics was just such a mind-blowing experience to behold. However, I eventually hit somewhat of a wall where I could have kept exploring and saw through to its widely regarded ending (I really, really should have) but didn’t. I simply became frustrated after pouring some 25-30 hours into it and went through an entire ark of feeling like a genius every time I discovered something new and each time something clicked and led me down a path of understanding and clarity to feeling dumb, inexperienced, and incapable of tying all its mysteries together to receive the secret of its grand bigger-than-us mystery. I attempted to revisit it later in the year but had lost so much momentum and upon restarting it a couple times, eventually decided to table the possibility of its completion in 2019. I do think I want to eventually tackle it without spoilers, if possible— I’d even attempted to restart it just yesterday— but I’m just not up to it yet. Despite this, I have such an appreciation and admiration for what this game is, what it represents, the story it tells, for how novel its design is, and such fond memories of my time with it earlier in 2019, that it must remain firmly placed in this list, albeit not in the #1 slot.
- 02. Fire Emblem: Three Houses
- Fire Emblem: Three Houses is something wholly unique, at least in my experience. I’d never before been particularly fond of Anime nor games with Anime-style art. I’d also previously not enjoyed many attempted forays into tactics-based games and turn-based strategy games. As Fire Emblem: Three Houses’ release date came and went, I was pretty satisfied I’d escaped a tempting-but-ultimately-not-for-me full-priced Nintendo bullet. Well fuck all if I didn’t eventually cave after a couple weeks of hearing about it, slowly circling around it, adding it to my cart then removing it. The case for it’s Hogwarts-like monastery setting and teacher:pupil relationship building, the appeal of dutifully educating your students and decisively building up their stats and strengthening bonds over the course of the game all came to be too compelling to ignore. And for this, I am so glad. I spent over 75 hours with Fire Emblem: Three Houses on my Switch, primarily in handheld mode, and it was such a rewarding experience, both in terms of its minute-to-minute gameplay loop, broken up wonderfully between easy-enough tactics gameplay for a beginner like me and time spent at the monastery nurturing the growth and potential of your students. The characters were outstanding and I found the overall story to be very well done and full of depth, with some pleasantly unexpected major plot twists to keep me hooked. It did admittedly start to outstay its welcome as I did nearly every battle possible throughout the majority of the story; by the last stretch I finally began skipping Auxiliary battles and high-tailing it toward the story’s increasingly intriguing end. I played through one house and plan to one day (not now) return to play through at least one other, if not both of the alternative house’s stories.
- 01. Control
- I’ve been a huge fan of Remedy since playing Quantum Break and then Alan Wake a few years back. Alan Wake itself is probably among my all time favorite games and managed to turn me on to Twin Peaks and Stephen King’s On Writing, and even began to enable me to appreciate horror as a genre, among other things. And while Quantum Break wasn’t too well-received, I personally really enjoyed its story and gameplay, even its live-action television show component. To say I was excited for Control is an understatement, especially having seen its mind-bending environment reminiscent of Inception and Doctor Strange, and the unique abilities of its protagonist in the trailer. I pre-ordered it well in advance, and did so as I mentioned earlier on the Playstation 4, which is a base model slim version. That said, this game is some next level shit graphically and my PS4 struggled hard at times while playing it, but holy shit, its world, and its writing, and its lore, and its psychological horror, and its acting, and its FMV segments, and its title cards, and, and, and… just holy shit. Control was fucking bat shit crazy weird in the best ways possible, and so fucking good. Just bravo, Remedy. Bravo!
Some noteworthy exclusions:
- Lonely Mountains Downhill
- I spent a decent amount of time winding down with this delightful little downhill mountain biking game. It’s overall tone is well-tuned to provide a sense of calm following a stressful day or week, or at a time when one is feeling mentally exhausted but still in the mood to play something pretty low-stakes.
- Baba is You
- I was really enamored by this game’s puzzles and unique new style early on, but eventually found its puzzles to be quite difficult and irksome, in that, to me at least, it seemed they began to defy their own logic. As though certain consequences and actions seemed not to be backed up by the rules as defined for the level. Still, a unique and worthwhile game and one I plan to re-visit.
- The Outer Worlds
- This game came out on Xbox Game Pass, which was wonderful, because I wouldn’t have picked it up on my own and actually came to really enjoy it for a time. It’s slimmed down Fallout-but-better and essentials-only scope, narrative and play style options, and quirky “corporations are terrible” style of humor was initially promising, but eventually it became kind of grating. For me, even with it’s “time and budget” scope, it still managed to outstay its welcome and I moved on.
- Death Stranding
- Truly a one-of-a-kind experience in many ways, I found a lot to love about it in my time with the game; it’s another batshit crazy game in the best possible way, but I just didn’t feel compelled to finish it by year’s end. I’m not sure when I’ll be ready to jump back in given its unsubtle storytelling and cringe-worthy in-game ads. However, I do know I’ll re-visit it and attempt to avoid spoilers.
- Devil May Cry 5
- I never played through any of the prior Devil May Cry‘s and was somewhat turned off by their aesthetics, but after playing the demo went ahead and decided DMC5 was something I could get behind. And I did in a big way, for a time. I eventually moved on to other things, but plan to maybe get back to it one day.
And a few games that I feel maybe could have had a chance of being on this list had I been able to spend more (or in some cases, any) time with them in 2019:
- Astral Chain
- Luigi’s Mansion 3
- Disco Elysium
- Eliza
- Observation
- Telling Lies
- Cadence of Hyrule
- Ancestors
- Greedfall
- The Sinking City
- Sea of Solitude
- Close to the Sun
- Audica


